﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLayer;

namespace GameInstrument
{
    public class River : TiledLayer
    {
        public River(int rows, int columns, int tileWidth, int tileHeight, params Sprite[] sprites)
            : base(rows, columns, tileWidth, tileHeight, sprites)
        {

        }
    }
}